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ThuSKALAR is a large-scale art installation by Christopher Bauder and Kangding Ray that explores the complex impact of light and sound on human perception. The installation is a central piece within light artist Christopher Bauder’s body of work, reflecting his deep fascination with light. Light and darkness as endless cycles of day and night define our perception of time and influence our emotions.
In SKALAR, light is treated as a solid material that can be sculpted and shaped to architectural dimensions, evoking abstract emotional associations. Intertwined with musician and composer Kangding Ray’s tireless exploration of textures, rhythm, and sound design, the silence of darkness is filled with iridescent formations of spatial light and sound. Measuring 45m in length, 20m in width, and 10m in height, the generative luminous structure encompasses a perfectly synchronous interplay of 65 motorized mirrors, 90 moving lights, and a multichannel sound system – elevating creative possibilities to a whole new level.
SKALAR is made possible by the technical expertise and generous support of three main partners. The art and design studio WHITEvoid manages the event’s production and provides custom software development, KINETIC LIGHTS offers its high-performance precision motor winch systems, and ROBE lighting provides the highest quality in moving light technology: ultra-sharp and homogeneous parallel light beams that can hit designated positions with repeated precision and perfect colour consistency across 90 devices. All technical partners are helping extend the limits for this groundbreaking, cross-media project.
SKALAR is produced by WHITEvoid, KRAFTWERK Berlin, and CTM Festival. Supported by ROBE and KINETIC LIGHTS.
Few musicians manage to explore the convergence between techno and experimentalism as successfully as David Letellier, or Kangding Ray.
Christopher Bauder is an artist and designer working in the fields of light and installation art, media design, and scenography. He focuses on the translation of bits and bytes into objects and environments, and vice versa.
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